Godot::RDPipelineShader
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_shader
Sourceget_specialization_constants
Sourceset_shader(p_member : Int64) : Void
Sourceset_specialization_constants(specialization_constants : Godot::Array) : Void
Source