class

Godot::RDPipelineShader

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_shader
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get_specialization_constants
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set_shader(p_member : Int64) : Void
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set_specialization_constants(specialization_constants : Godot::Array) : Void
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shader

Property shader getter

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shader=(val)

Property shader setter

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specialization_constants

Property specialization_constants getter

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specialization_constants=(val)

Property specialization_constants setter

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