Godot::BaseMaterial3D::TextureParam
Inherits Enum < Comparable < Value < Object
Constants
TextureAlbedo = 0_i64
TextureMetallic = 1_i64
TextureRoughness = 2_i64
TextureEmission = 3_i64
TextureNormal = 4_i64
TextureBentNormal = 18_i64
TextureRim = 5_i64
TextureClearcoat = 6_i64
TextureFlowmap = 7_i64
TextureAmbientOcclusion = 8_i64
TextureHeightmap = 9_i64
TextureSubsurfaceScattering = 10_i64
TextureSubsurfaceTransmittance = 11_i64
TextureBacklight = 12_i64
TextureRefraction = 13_i64
TextureDetailMask = 14_i64
TextureDetailAlbedo = 15_i64
TextureDetailNormal = 16_i64
TextureOrm = 17_i64
TextureMax = 19_i64
Instance methods
texture_subsurface_scattering?
Returns true if this enum value equals TextureSubsurfaceScattering
texture_subsurface_transmittance?
Returns true if this enum value equals TextureSubsurfaceTransmittance