Godot::GLTFSkeleton
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_bone_attachment(idx : Int64) : BoneAttachment3D
Sourceget_bone_attachment_count
Sourceget_godot_bone_node
Sourceget_godot_skeleton
Sourceget_joints
Sourceget_roots
Sourceget_unique_names
Sourceset_godot_bone_node(godot_bone_node : Pointer(Void)) : Void
Sourceset_joints(joints : Pointer(Void)) : Void
Sourceset_roots(roots : Pointer(Void)) : Void
Sourceset_unique_names(unique_names : Godot::Array) : Void
Source