class

Godot::GLTFSkeleton

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_bone_attachment(idx : Int64) : BoneAttachment3D
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get_bone_attachment_count
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get_godot_bone_node
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get_godot_skeleton
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get_joints
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get_roots
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get_unique_names
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godot_bone_node

Property godot_bone_node getter

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godot_bone_node=(val)

Property godot_bone_node setter

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joints

Property joints getter

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joints=(val)

Property joints setter

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roots

Property roots getter

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roots=(val)

Property roots setter

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set_godot_bone_node(godot_bone_node : Pointer(Void)) : Void
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set_joints(joints : Pointer(Void)) : Void
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set_roots(roots : Pointer(Void)) : Void
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set_unique_names(unique_names : Godot::Array) : Void
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unique_names

Property unique_names getter

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unique_names=(val)

Property unique_names setter

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