Godot::MultiMesh
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_aabb
Sourceget_buffer
Sourceget_custom_aabb
Sourceget_instance_count
Sourceget_mesh
Sourceget_physics_interpolation_quality
Sourceget_transform_format
Sourceget_visible_instance_count
Sourceis_using_colors
Sourceis_using_custom_data
Sourcereset_instance_physics_interpolation(instance : Int64) : Void
Sourcereset_instances_physics_interpolation
Sourceset_buffer(buffer : Pointer(Void)) : Void
Sourceset_buffer_interpolated(buffer_curr : Pointer(Void), buffer_prev : Pointer(Void)) : Void
Sourceset_instance_count(count : Int64) : Void
Sourceset_mesh(mesh : Mesh) : Void
Sourceset_physics_interpolation_quality(quality : Int64) : Void
Sourceset_transform_format(format : Int64) : Void
Sourceset_use_colors(enable : Bool) : Void
Sourceset_use_custom_data(enable : Bool) : Void
Sourceset_visible_instance_count(count : Int64) : Void
Sourceuse_colors?
Sourceuse_custom_data?
Source