enum

Godot::ENetPacketPeer::PeerState

Inherits Enum < Comparable < Value < Object

Constants

StateDisconnected = 0_i64
StateConnecting = 1_i64
StateAcknowledgingConnect = 2_i64
StateConnectionPending = 3_i64
StateConnectionSucceeded = 4_i64
StateConnected = 5_i64
StateDisconnectLater = 6_i64
StateDisconnecting = 7_i64
StateAcknowledgingDisconnect = 8_i64
StateZombie = 9_i64

Instance methods

state_acknowledging_connect?

Returns true if this enum value equals StateAcknowledgingConnect

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state_acknowledging_disconnect?

Returns true if this enum value equals StateAcknowledgingDisconnect

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state_connected?

Returns true if this enum value equals StateConnected

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state_connecting?

Returns true if this enum value equals StateConnecting

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state_connection_pending?

Returns true if this enum value equals StateConnectionPending

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state_connection_succeeded?

Returns true if this enum value equals StateConnectionSucceeded

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state_disconnect_later?

Returns true if this enum value equals StateDisconnectLater

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state_disconnected?

Returns true if this enum value equals StateDisconnected

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state_disconnecting?

Returns true if this enum value equals StateDisconnecting

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state_zombie?

Returns true if this enum value equals StateZombie

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