Godot::ENetPacketPeer::PeerState
Inherits Enum < Comparable < Value < Object
Constants
StateDisconnected = 0_i64
StateConnecting = 1_i64
StateAcknowledgingConnect = 2_i64
StateConnectionPending = 3_i64
StateConnectionSucceeded = 4_i64
StateConnected = 5_i64
StateDisconnectLater = 6_i64
StateDisconnecting = 7_i64
StateAcknowledgingDisconnect = 8_i64
StateZombie = 9_i64
Instance methods
state_acknowledging_disconnect?
Returns true if this enum value equals StateAcknowledgingDisconnect