class

Godot::SkeletonModification2DJiggle

Inherits Godot::SkeletonModification2D < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

damping

Property damping getter

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damping=(val : Number)

Property damping setter

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get_collision_mask
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get_damping
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get_gravity
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get_jiggle_data_chain_length
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get_jiggle_joint_bone2d_node(joint_idx : Int64) : NodePath
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get_jiggle_joint_bone_index(joint_idx : Int64) : Int64
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get_jiggle_joint_damping(joint_idx : Int64) : Float64
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get_jiggle_joint_gravity(joint_idx : Int64) : Vector2
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get_jiggle_joint_mass(joint_idx : Int64) : Float64
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get_jiggle_joint_override(joint_idx : Int64) : Bool
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get_jiggle_joint_stiffness(joint_idx : Int64) : Float64
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get_jiggle_joint_use_gravity(joint_idx : Int64) : Bool
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get_mass
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get_stiffness
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get_target_node
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get_use_colliders
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get_use_gravity
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gravity

Property gravity getter

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gravity=(val)

Property gravity setter

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jiggle_data_chain_length

Property jiggle_data_chain_length getter

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jiggle_data_chain_length=(val : Int)

Property jiggle_data_chain_length setter

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mass

Property mass getter

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mass=(val : Number)

Property mass setter

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reset
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set_collision_mask(collision_mask : Int64) : Void
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set_damping(damping : Float64) : Void
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set_gravity(gravity : Vector2) : Void
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set_jiggle_data_chain_length(length : Int64) : Void
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set_jiggle_joint_bone2d_node(joint_idx : Int64, bone2d_node : NodePath) : Void
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set_jiggle_joint_bone_index(joint_idx : Int64, bone_idx : Int64) : Void
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set_jiggle_joint_damping(joint_idx : Int64, damping : Float64) : Void
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set_jiggle_joint_gravity(joint_idx : Int64, gravity : Vector2) : Void
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set_jiggle_joint_mass(joint_idx : Int64, mass : Float64) : Void
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set_jiggle_joint_override(joint_idx : Int64, override : Bool) : Void
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set_jiggle_joint_stiffness(joint_idx : Int64, stiffness : Float64) : Void
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set_jiggle_joint_use_gravity(joint_idx : Int64, use_gravity : Bool) : Void
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set_mass(mass : Float64) : Void
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set_stiffness(stiffness : Float64) : Void
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set_target_node(target_nodepath : NodePath) : Void
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set_use_colliders(use_colliders : Bool) : Void
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set_use_gravity(use_gravity : Bool) : Void
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stiffness

Property stiffness getter

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stiffness=(val : Number)

Property stiffness setter

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target_nodepath

Property target_nodepath getter

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target_nodepath=(val)

Property target_nodepath setter

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use_gravity

Property use_gravity getter

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use_gravity=(val)

Property use_gravity setter

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use_gravity?
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