class

Godot::CrystalPanel

Inherits Godot::Control < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Class methods

_godot_has_virtual_method(method_name : String) : Bool
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godot_class_name
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godot_parent_class_name
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instance
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Instance methods

_godot_call_tool_button(button_name : String) : Void

Dispatches inspector tool button clicks on this object.

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_godot_call_virtual(method_name : String, delta : Float64) : Void

Virtual method and property dispatch hooks overridden by class registration macros. Delta timestep is received with 64-bit precision (Float64).

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_godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void

Invoked by the GDExtension bridge when retrieving an exposed @export property.

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_godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void

Invoked by the GDExtension bridge when setting an exposed @export property.

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_ready

Lifecycle callback called when the node enters the active scene tree.

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append_log(line : String) : Void
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auto_recompile_addons
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auto_recompile_addons=(auto_recompile_addons : Bool)
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call(method : String, *args) : Pointer(Void)

Calls the named method on the object with variable arguments.

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clear_log
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create_addons_tab(tabs : Node) : Void

--- Tab 2: Addon Manager ---

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create_build_tab(tabs : Node) : Void

--- Tab 1: Build & Project Management ---

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create_log_tab(tabs : Node) : Void

--- Tab 4: Crystal Log ---

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create_test_runner_tab(tabs : Node) : Void

--- Tab 3: Crystal Unit Test Runner ---

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detect_project_entry
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library_extension
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log_error(msg : String) : Void
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log_info(msg : String) : Void
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log_success(msg : String) : Void
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log_warn(msg : String) : Void
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on_build_game(is_release : Bool) : Void
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on_clean_build
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on_package_game
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on_recompile_all_addons
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on_reload_extensions
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on_run_all_specs
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on_run_selected_spec
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recompile_modified_addons_silent
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refresh_addons_list
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refresh_spec_list
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relative_source_location(path : String, cwd : String) : String
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resolve_spec_context
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setup_ui
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update_tree_item_status_recursive(item : Node, status_str : String, status_col : Color) : Void
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