Godot::CrystalLldbSessionTab
Inherits Godot::VBoxContainer < Godot::BoxContainer < Godot::Container < Godot::Control < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Class methods
_godot_has_virtual_method(method_name : String) : Bool
Sourcegodot_class_name
Sourcegodot_parent_class_name
SourceInstance methods
_godot_call_tool_button(button_name : String) : Void
Dispatches inspector tool button clicks on this object.
_godot_call_virtual(method_name : String, delta : Float64) : Void
Virtual method and property dispatch hooks overridden by class registration macros.
Delta timestep is received with 64-bit precision (Float64).
_godot_get_property(prop_name : String, ret_ptr : Pointer(Void)) : Void
Invoked by the GDExtension bridge when retrieving an exposed @export property.
_godot_set_property(prop_name : String, val_ptr : Pointer(Void)) : Void
Invoked by the GDExtension bridge when setting an exposed @export property.
lockstep_enabled
Sourcelockstep_enabled=(lockstep_enabled : Bool)
Sourcerole_name
Sourcerole_name=(role_name : String)
Sourcesession_id
Sourcesession_id=(session_id : Int32)
Sourceset_on_attach_request
Sourceset_on_command
Sourceset_on_frame_select
Sourceset_on_lockstep_toggle
Sourcesetup(session_id : Int32, role : String = "Instance", driver : Debugger::LldbDriver | Nil = nil) : Void
Sourcetarget_pid
Sourcetarget_pid=(target_pid : Int64)
Sourceupdate_role(role : String, pid : Int64) : Void
Updates the multiplayer role badge (e.g. Server, Client 1)
Populates call stack frames tree
update_status(status_text : String, is_attached : Bool, is_paused : Bool = false) : Void
Updates status indicator and button enabled states