Godot::NavigationMesh
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_polygon(polygon : Pointer(Void)) : Void
Sourceclear
Sourceclear_polygons
Sourcecreate_from_mesh(mesh : Mesh) : Void
Sourcefilter_ledge_spans?
Sourcefilter_low_hanging_obstacles?
Sourcefilter_walkable_low_height_spans?
Sourceget_agent_height
Sourceget_agent_max_climb
Sourceget_agent_max_slope
Sourceget_agent_radius
Sourceget_border_size
Sourceget_cell_height
Sourceget_cell_size
Sourceget_collision_mask
Sourceget_collision_mask_value(layer_number : Int64) : Bool
Sourceget_detail_sample_distance
Sourceget_detail_sample_max_error
Sourceget_edge_max_error
Sourceget_edge_max_length
Sourceget_filter_baking_aabb
Sourceget_filter_baking_aabb_offset
Sourceget_filter_ledge_spans
Sourceget_filter_low_hanging_obstacles
Sourceget_filter_walkable_low_height_spans
Sourceget_parsed_geometry_type
Sourceget_polygon(idx : Int64) : Pointer(Void)
Sourceget_polygon_count
Sourceget_region_merge_size
Sourceget_region_min_size
Sourceget_sample_partition_type
Sourceget_source_geometry_mode
Sourceget_source_group_name
Sourceget_vertices
Sourceget_vertices_per_polygon
Sourceset_agent_height(agent_height : Float64) : Void
Sourceset_agent_max_climb(agent_max_climb : Float64) : Void
Sourceset_agent_max_slope(agent_max_slope : Float64) : Void
Sourceset_agent_radius(agent_radius : Float64) : Void
Sourceset_border_size(border_size : Float64) : Void
Sourceset_cell_height(cell_height : Float64) : Void
Sourceset_cell_size(cell_size : Float64) : Void
Sourceset_collision_mask(mask : Int64) : Void
Sourceset_collision_mask_value(layer_number : Int64, value : Bool) : Void
Sourceset_detail_sample_distance(detail_sample_dist : Float64) : Void
Sourceset_detail_sample_max_error(detail_sample_max_error : Float64) : Void
Sourceset_edge_max_error(edge_max_error : Float64) : Void
Sourceset_edge_max_length(edge_max_length : Float64) : Void
Sourceset_filter_ledge_spans(filter_ledge_spans : Bool) : Void
Sourceset_filter_low_hanging_obstacles(filter_low_hanging_obstacles : Bool) : Void
Sourceset_filter_walkable_low_height_spans(filter_walkable_low_height_spans : Bool) : Void
Sourceset_parsed_geometry_type(geometry_type : Int64) : Void
Sourceset_region_merge_size(region_merge_size : Float64) : Void
Sourceset_region_min_size(region_min_size : Float64) : Void
Sourceset_sample_partition_type(sample_partition_type : Int64) : Void
Sourceset_source_geometry_mode(mask : Int64) : Void
Sourceset_source_group_name(mask : String) : Void
Sourceset_vertices(vertices : Pointer(Void)) : Void
Sourceset_vertices_per_polygon(vertices_per_polygon : Float64) : Void
Source