enum

Godot::BaseMaterial3D::Feature

Inherits Enum < Comparable < Value < Object

Constants

FeatureEmission = 0_i64
FeatureNormalMapping = 1_i64
FeatureRim = 2_i64
FeatureClearcoat = 3_i64
FeatureAnisotropy = 4_i64
FeatureAmbientOcclusion = 5_i64
FeatureHeightMapping = 6_i64
FeatureSubsurfaceScattering = 7_i64
FeatureSubsurfaceTransmittance = 8_i64
FeatureBacklight = 9_i64
FeatureRefraction = 10_i64
FeatureDetail = 11_i64
FeatureBentNormalMapping = 12_i64
FeatureParticlesAnimation = 13_i64
FeatureMax = 14_i64

Instance methods

feature_ambient_occlusion?

Returns true if this enum value equals FeatureAmbientOcclusion

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feature_anisotropy?

Returns true if this enum value equals FeatureAnisotropy

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feature_backlight?

Returns true if this enum value equals FeatureBacklight

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feature_bent_normal_mapping?

Returns true if this enum value equals FeatureBentNormalMapping

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feature_clearcoat?

Returns true if this enum value equals FeatureClearcoat

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feature_detail?

Returns true if this enum value equals FeatureDetail

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feature_emission?

Returns true if this enum value equals FeatureEmission

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feature_height_mapping?

Returns true if this enum value equals FeatureHeightMapping

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feature_max?

Returns true if this enum value equals FeatureMax

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feature_normal_mapping?

Returns true if this enum value equals FeatureNormalMapping

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feature_particles_animation?

Returns true if this enum value equals FeatureParticlesAnimation

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feature_refraction?

Returns true if this enum value equals FeatureRefraction

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feature_rim?

Returns true if this enum value equals FeatureRim

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feature_subsurface_scattering?

Returns true if this enum value equals FeatureSubsurfaceScattering

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feature_subsurface_transmittance?

Returns true if this enum value equals FeatureSubsurfaceTransmittance

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