class

Godot::PrimitiveMesh

Inherits Godot::Mesh < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

add_uv2

Property add_uv2 getter

Source
add_uv2=(val)

Property add_uv2 setter

Source
add_uv2?
Source
custom_aabb

Property custom_aabb getter

Source
custom_aabb=(val)

Property custom_aabb setter

Source
flip_faces

Property flip_faces getter

Source
flip_faces=(val)

Property flip_faces setter

Source
flip_faces?
Source
get_add_uv2
Source
get_custom_aabb
Source
get_flip_faces
Source
get_material
Source
get_mesh_arrays
Source
get_uv2_padding
Source
material

Property material getter

Source
material=(val)

Property material setter

Source
request_update
Source
set_add_uv2(add_uv2 : Bool) : Void
Source
set_custom_aabb(aabb : AABB) : Void
Source
set_flip_faces(flip_faces : Bool) : Void
Source
set_material(material : Material) : Void
Source
set_uv2_padding(uv2_padding : Float64) : Void
Source
uv2_padding

Property uv2_padding getter

Source
uv2_padding=(val : Number)

Property uv2_padding setter

Source