Godot::PrimitiveMesh
Inherits Godot::Mesh < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_uv2?
Sourceflip_faces?
Sourceget_add_uv2
Sourceget_custom_aabb
Sourceget_flip_faces
Sourceget_material
Sourceget_mesh_arrays
Sourceget_uv2_padding
Sourcerequest_update
Sourceset_add_uv2(add_uv2 : Bool) : Void
Sourceset_flip_faces(flip_faces : Bool) : Void
Sourceset_material(material : Material) : Void
Sourceset_uv2_padding(uv2_padding : Float64) : Void
Source