class

Godot::XRHandTracker

Inherits Godot::XRPositionalTracker < Godot::XRTracker < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

get_hand_joint_angular_velocity(joint : Int64) : Vector3
Source
get_hand_joint_flags(joint : Int64) : Int64
Source
get_hand_joint_linear_velocity(joint : Int64) : Vector3
Source
get_hand_joint_radius(joint : Int64) : Float64
Source
get_hand_joint_transform(joint : Int64) : Transform3D
Source
get_hand_tracking_source
Source
get_has_tracking_data
Source
hand_tracking_source

Property hand_tracking_source getter

Source
hand_tracking_source=(val : Int)

Property hand_tracking_source setter

Source
has_tracking_data

Property has_tracking_data getter

Source
has_tracking_data=(val)

Property has_tracking_data setter

Source
has_tracking_data?
Source
set_hand_joint_angular_velocity(joint : Int64, angular_velocity : Vector3) : Void
Source
set_hand_joint_flags(joint : Int64, flags : Int64) : Void
Source
set_hand_joint_linear_velocity(joint : Int64, linear_velocity : Vector3) : Void
Source
set_hand_joint_radius(joint : Int64, radius : Float64) : Void
Source
set_hand_joint_transform(joint : Int64, transform : Transform3D) : Void
Source
set_hand_tracking_source(source : Int64) : Void
Source
set_has_tracking_data(has_data : Bool) : Void
Source

Nested types