Godot::SkeletonModification2D
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
clamp_angle(angle : Float64, min : Float64, max : Float64, invert : Bool) : Float64
Sourceenabled?
Sourceget_editor_draw_gizmo
Sourceget_enabled
Sourceget_execution_mode
Sourceget_is_setup
Sourceget_modification_stack
Sourceset_editor_draw_gizmo(draw_gizmo : Bool) : Void
Sourceset_enabled(enabled : Bool) : Void
Sourceset_execution_mode(execution_mode : Int64) : Void
Sourceset_is_setup(is_setup : Bool) : Void
Source