class

Godot::SkeletonModification2D

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

clamp_angle(angle : Float64, min : Float64, max : Float64, invert : Bool) : Float64
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enabled

Property enabled getter

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enabled=(val)

Property enabled setter

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enabled?
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execution_mode

Property execution_mode getter

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execution_mode=(val : Int)

Property execution_mode setter

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get_editor_draw_gizmo
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get_enabled
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get_execution_mode
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get_is_setup
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get_modification_stack
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set_editor_draw_gizmo(draw_gizmo : Bool) : Void
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set_enabled(enabled : Bool) : Void
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set_execution_mode(execution_mode : Int64) : Void
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set_is_setup(is_setup : Bool) : Void
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