class

Godot::ResourcePreloader

Inherits Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_resource(name : String, resource : Resource) : Void
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get_resource(name : String) : Resource
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get_resource_list
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has_resource(name : String) : Bool
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remove_resource(name : String) : Void
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rename_resource(name : String, newname : String) : Void
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