Godot::ResourcePreloader
Inherits Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_resource(name : String, resource : Resource) : Void
Sourceget_resource(name : String) : Resource
Sourceget_resource_list
Sourcehas_resource(name : String) : Bool
Sourceremove_resource(name : String) : Void
Sourcerename_resource(name : String, newname : String) : Void
Source