enum

Godot::VisualShaderNodeUIntOp::Operator

Inherits Enum < Comparable < Value < Object

Constants

OpAdd = 0_i64
OpSub = 1_i64
OpMul = 2_i64
OpDiv = 3_i64
OpMod = 4_i64
OpMax = 5_i64
OpMin = 6_i64
OpBitwiseAnd = 7_i64
OpBitwiseOr = 8_i64
OpBitwiseXor = 9_i64
OpBitwiseLeftShift = 10_i64
OpBitwiseRightShift = 11_i64
OpEnumSize = 12_i64

Instance methods

op_add?

Returns true if this enum value equals OpAdd

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op_bitwise_and?

Returns true if this enum value equals OpBitwiseAnd

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op_bitwise_left_shift?

Returns true if this enum value equals OpBitwiseLeftShift

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op_bitwise_or?

Returns true if this enum value equals OpBitwiseOr

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op_bitwise_right_shift?

Returns true if this enum value equals OpBitwiseRightShift

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op_bitwise_xor?

Returns true if this enum value equals OpBitwiseXor

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op_div?

Returns true if this enum value equals OpDiv

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op_enum_size?

Returns true if this enum value equals OpEnumSize

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op_max?

Returns true if this enum value equals OpMax

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op_min?

Returns true if this enum value equals OpMin

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op_mod?

Returns true if this enum value equals OpMod

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op_mul?

Returns true if this enum value equals OpMul

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op_sub?

Returns true if this enum value equals OpSub

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