class

Godot::NavigationObstacle3D

Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

affect_navigation_mesh

Property affect_navigation_mesh getter

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affect_navigation_mesh=(val)

Property affect_navigation_mesh setter

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affect_navigation_mesh?
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avoidance_enabled

Property avoidance_enabled getter

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avoidance_enabled=(val)

Property avoidance_enabled setter

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avoidance_enabled?
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avoidance_layers

Property avoidance_layers getter

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avoidance_layers=(val : Int)

Property avoidance_layers setter

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carve_navigation_mesh

Property carve_navigation_mesh getter

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carve_navigation_mesh=(val)

Property carve_navigation_mesh setter

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carve_navigation_mesh?
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get_affect_navigation_mesh
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get_avoidance_enabled
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get_avoidance_layer_value(layer_number : Int64) : Bool
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get_avoidance_layers
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get_carve_navigation_mesh
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get_height
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get_navigation_map
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get_radius
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get_rid
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get_use_3d_avoidance
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get_velocity
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get_vertices
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height

Property height getter

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height=(val : Number)

Property height setter

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radius

Property radius getter

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radius=(val : Number)

Property radius setter

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set_affect_navigation_mesh(enabled : Bool) : Void
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set_avoidance_enabled(enabled : Bool) : Void
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set_avoidance_layer_value(layer_number : Int64, value : Bool) : Void
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set_avoidance_layers(layers : Int64) : Void
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set_carve_navigation_mesh(enabled : Bool) : Void
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set_height(height : Float64) : Void
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set_navigation_map(navigation_map : Int64) : Void
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set_radius(radius : Float64) : Void
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set_use_3d_avoidance(enabled : Bool) : Void
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set_velocity(velocity : Vector3) : Void
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set_vertices(vertices : Pointer(Void)) : Void
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use_3d_avoidance

Property use_3d_avoidance getter

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use_3d_avoidance=(val)

Property use_3d_avoidance setter

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use_3d_avoidance?
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velocity

Property velocity getter

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velocity=(val)

Property velocity setter

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vertices

Property vertices getter

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vertices=(val)

Property vertices setter

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