Godot::AudioStreamInteractive
Inherits Godot::AudioStream < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_transition(from_clip : Int64, to_clip : Int64, from_time : Int64, to_time : Int64, fade_mode : Int64, fade_beats : Float64, use_filler_clip : Bool, filler_clip : Int64, hold_previous : Bool) : Void
Sourceerase_transition(from_clip : Int64, to_clip : Int64) : Void
Sourceget_clip_auto_advance(clip_index : Int64) : Int64
Sourceget_clip_auto_advance_next_clip(clip_index : Int64) : Int64
Sourceget_clip_count
Sourceget_clip_name(clip_index : Int64) : String
Sourceget_clip_stream(clip_index : Int64) : AudioStream
Sourceget_initial_clip
Sourceget_transition_fade_beats(from_clip : Int64, to_clip : Int64) : Float64
Sourceget_transition_fade_mode(from_clip : Int64, to_clip : Int64) : Int64
Sourceget_transition_filler_clip(from_clip : Int64, to_clip : Int64) : Int64
Sourceget_transition_from_time(from_clip : Int64, to_clip : Int64) : Int64
Sourceget_transition_list
Sourceget_transition_to_time(from_clip : Int64, to_clip : Int64) : Int64
Sourcehas_transition(from_clip : Int64, to_clip : Int64) : Bool
Sourceis_transition_holding_previous(from_clip : Int64, to_clip : Int64) : Bool
Sourceis_transition_using_filler_clip(from_clip : Int64, to_clip : Int64) : Bool
Sourceset_clip_auto_advance(clip_index : Int64, mode : Int64) : Void
Sourceset_clip_auto_advance_next_clip(clip_index : Int64, auto_advance_next_clip : Int64) : Void
Sourceset_clip_count(clip_count : Int64) : Void
Sourceset_clip_name(clip_index : Int64, name : String) : Void
Sourceset_clip_stream(clip_index : Int64, stream : AudioStream) : Void
Sourceset_initial_clip(clip_index : Int64) : Void
Source