Godot::PhysicsBody2D
Inherits Godot::CollisionObject2D < Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Base class for all 2D physics bodies.
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_collision_exception_with(body : Node) : Void
Sourceget_collision_exceptions
Sourceget_gravity
Sourcemove_and_collide(motion : Vector2, test_only : Bool, safe_margin : Float64, recovery_as_collision : Bool) : KinematicCollision2D
Sourceremove_collision_exception_with(body : Node) : Void
Sourcetest_move(from : Transform2D, motion : Vector2, collision : KinematicCollision2D, safe_margin : Float64, recovery_as_collision : Bool) : Bool
Source