class

Godot::PhysicsBody2D

Inherits Godot::CollisionObject2D < Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object

Base class for all 2D physics bodies.

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_collision_exception_with(body : Node) : Void
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get_collision_exceptions
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get_gravity
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move_and_collide(motion : Vector2, test_only : Bool, safe_margin : Float64, recovery_as_collision : Bool) : KinematicCollision2D
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remove_collision_exception_with(body : Node) : Void
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test_move(from : Transform2D, motion : Vector2, collision : KinematicCollision2D, safe_margin : Float64, recovery_as_collision : Bool) : Bool
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