Godot::RDSamplerState
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
enable_compare?
Sourceget_anisotropy_max
Sourceget_border_color
Sourceget_compare_op
Sourceget_enable_compare
Sourceget_lod_bias
Sourceget_mag_filter
Sourceget_max_lod
Sourceget_min_filter
Sourceget_min_lod
Sourceget_mip_filter
Sourceget_repeat_u
Sourceget_repeat_v
Sourceget_repeat_w
Sourceget_unnormalized_uvw
Sourceget_use_anisotropy
Sourceset_anisotropy_max(p_member : Float64) : Void
Sourceset_border_color(p_member : Int64) : Void
Sourceset_compare_op(p_member : Int64) : Void
Sourceset_enable_compare(p_member : Bool) : Void
Sourceset_lod_bias(p_member : Float64) : Void
Sourceset_mag_filter(p_member : Int64) : Void
Sourceset_max_lod(p_member : Float64) : Void
Sourceset_min_filter(p_member : Int64) : Void
Sourceset_min_lod(p_member : Float64) : Void
Sourceset_mip_filter(p_member : Int64) : Void
Sourceset_repeat_u(p_member : Int64) : Void
Sourceset_repeat_v(p_member : Int64) : Void
Sourceset_repeat_w(p_member : Int64) : Void
Sourceset_unnormalized_uvw(p_member : Bool) : Void
Sourceset_use_anisotropy(p_member : Bool) : Void
Sourceunnormalized_uvw?
Sourceuse_anisotropy?
Source