Godot::Window::WindowInitialPosition
Inherits Enum < Comparable < Value < Object
Constants
WindowInitialPositionAbsolute = 0_i64
WindowInitialPositionCenterPrimaryScreen = 1_i64
WindowInitialPositionCenterMainWindowScreen = 2_i64
WindowInitialPositionCenterOtherScreen = 3_i64
WindowInitialPositionCenterScreenWithMouseFocus = 4_i64
WindowInitialPositionCenterScreenWithKeyboardFocus = 5_i64
Instance methods
window_initial_position_absolute?
Returns true if this enum value equals WindowInitialPositionAbsolute
window_initial_position_center_main_window_screen?
Returns true if this enum value equals WindowInitialPositionCenterMainWindowScreen
window_initial_position_center_other_screen?
Returns true if this enum value equals WindowInitialPositionCenterOtherScreen
window_initial_position_center_primary_screen?
Returns true if this enum value equals WindowInitialPositionCenterPrimaryScreen
window_initial_position_center_screen_with_keyboard_focus?
Returns true if this enum value equals WindowInitialPositionCenterScreenWithKeyboardFocus
window_initial_position_center_screen_with_mouse_focus?
Returns true if this enum value equals WindowInitialPositionCenterScreenWithMouseFocus