class

Godot::AudioStreamRandomizer

Inherits Godot::AudioStream < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_stream(index : Int64, stream : AudioStream, weight : Float64) : Void
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get_playback_mode
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get_random_pitch
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get_random_pitch_semitones
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get_random_volume_offset_db
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get_stream(index : Int64) : AudioStream
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get_stream_probability_weight(index : Int64) : Float64
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get_streams_count
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move_stream(index_from : Int64, index_to : Int64) : Void
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playback_mode

Property playback_mode getter

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playback_mode=(val : Int)

Property playback_mode setter

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random_pitch

Property random_pitch getter

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random_pitch=(val : Number)

Property random_pitch setter

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random_pitch_semitones

Property random_pitch_semitones getter

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random_pitch_semitones=(val : Number)

Property random_pitch_semitones setter

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random_volume_offset_db

Property random_volume_offset_db getter

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random_volume_offset_db=(val : Number)

Property random_volume_offset_db setter

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remove_stream(index : Int64) : Void
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set_playback_mode(mode : Int64) : Void
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set_random_pitch(scale : Float64) : Void
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set_random_pitch_semitones(semitones : Float64) : Void
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set_random_volume_offset_db(db_offset : Float64) : Void
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set_stream(index : Int64, stream : AudioStream) : Void
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set_stream_probability_weight(index : Int64, weight : Float64) : Void
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set_streams_count(count : Int64) : Void
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streams_count

Property streams_count getter

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streams_count=(val : Int)

Property streams_count setter

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Nested types