Property primary_damp_threshold getter
Godot::LookAtModifier3D
Inherits Godot::SkeletonModifier3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_bone
Sourceget_bone_name
Sourceget_duration
Sourceget_ease_type
Sourceget_forward_axis
Sourceget_interpolation_remaining
Sourceget_origin_bone
Sourceget_origin_bone_name
Sourceget_origin_external_node
Sourceget_origin_from
Sourceget_origin_offset
Sourceget_origin_safe_margin
Sourceget_primary_damp_threshold
Sourceget_primary_limit_angle
Sourceget_primary_negative_damp_threshold
Sourceget_primary_negative_limit_angle
Sourceget_primary_positive_damp_threshold
Sourceget_primary_positive_limit_angle
Sourceget_primary_rotation_axis
Sourceget_secondary_damp_threshold
Sourceget_secondary_limit_angle
Sourceget_secondary_negative_damp_threshold
Sourceget_secondary_negative_limit_angle
Sourceget_secondary_positive_damp_threshold
Sourceget_secondary_positive_limit_angle
Sourceget_target_node
Sourceget_transition_type
Sourceis_interpolating
Sourceis_limitation_symmetry
Sourceis_relative
Sourceis_target_within_limitation
Sourceis_using_angle_limitation
Sourceis_using_rest_for_limitation
Sourceis_using_secondary_rotation
Sourceprimary_negative_damp_threshold=(val : Number)
Property primary_negative_damp_threshold setter
primary_positive_damp_threshold=(val : Number)
Property primary_positive_damp_threshold setter
relative?
Sourcesecondary_negative_damp_threshold=(val : Number)
Property secondary_negative_damp_threshold setter
secondary_positive_damp_threshold=(val : Number)
Property secondary_positive_damp_threshold setter
set_bone(bone : Int64) : Void
Sourceset_bone_name(bone_name : String) : Void
Sourceset_duration(duration : Float64) : Void
Sourceset_ease_type(ease_type : Int64) : Void
Sourceset_forward_axis(forward_axis : Int64) : Void
Sourceset_origin_bone(bone : Int64) : Void
Sourceset_origin_bone_name(bone_name : String) : Void
Sourceset_origin_external_node(external_node : NodePath) : Void
Sourceset_origin_from(origin_from : Int64) : Void
Sourceset_origin_safe_margin(margin : Float64) : Void
Sourceset_primary_damp_threshold(power : Float64) : Void
Sourceset_primary_limit_angle(angle : Float64) : Void
Sourceset_primary_negative_damp_threshold(power : Float64) : Void
Sourceset_primary_negative_limit_angle(angle : Float64) : Void
Sourceset_primary_positive_damp_threshold(power : Float64) : Void
Sourceset_primary_positive_limit_angle(angle : Float64) : Void
Sourceset_primary_rotation_axis(axis : Int64) : Void
Sourceset_relative(enabled : Bool) : Void
Sourceset_secondary_damp_threshold(power : Float64) : Void
Sourceset_secondary_limit_angle(angle : Float64) : Void
Sourceset_secondary_negative_damp_threshold(power : Float64) : Void
Sourceset_secondary_negative_limit_angle(angle : Float64) : Void
Sourceset_secondary_positive_damp_threshold(power : Float64) : Void
Sourceset_secondary_positive_limit_angle(angle : Float64) : Void
Sourceset_symmetry_limitation(enabled : Bool) : Void
Sourceset_target_node(target_node : NodePath) : Void
Sourceset_transition_type(transition_type : Int64) : Void
Sourceset_use_angle_limitation(enabled : Bool) : Void
Sourceset_use_rest_for_limitation(enabled : Bool) : Void
Sourceset_use_secondary_rotation(enabled : Bool) : Void
Sourcesymmetry_limitation?
Sourceuse_angle_limitation?
Sourceuse_rest_for_limitation?
Sourceuse_secondary_rotation?
Source