class

Godot::CharFXTransform

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

color

Property color getter

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color=(val)

Property color setter

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elapsed_time

Property elapsed_time getter

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elapsed_time=(val : Number)

Property elapsed_time setter

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env

Property env getter

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env=(val)

Property env setter

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font

Property font getter

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font=(val)

Property font setter

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get_color
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get_elapsed_time
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get_environment
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get_font
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get_glyph_count
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get_glyph_flags
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get_glyph_index
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get_offset
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get_range
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get_relative_index
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get_transform
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glyph_count

Property glyph_count getter

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glyph_count=(val : Int)

Property glyph_count setter

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glyph_flags

Property glyph_flags getter

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glyph_flags=(val : Int)

Property glyph_flags setter

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glyph_index

Property glyph_index getter

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glyph_index=(val : Int)

Property glyph_index setter

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is_outline
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is_visible
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offset

Property offset getter

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offset=(val)

Property offset setter

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outline

Property outline getter

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outline=(val)

Property outline setter

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outline?
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range

Property range getter

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range=(val)

Property range setter

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relative_index

Property relative_index getter

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relative_index=(val : Int)

Property relative_index setter

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set_color(color : Color) : Void
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set_elapsed_time(time : Float64) : Void
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set_environment(environment : Pointer(Void)) : Void
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set_font(font : Int64) : Void
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set_glyph_count(glyph_count : Int64) : Void
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set_glyph_flags(glyph_flags : Int64) : Void
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set_glyph_index(glyph_index : Int64) : Void
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set_offset(offset : Vector2) : Void
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set_outline(outline : Bool) : Void
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set_range(range : Vector2i) : Void
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set_relative_index(relative_index : Int64) : Void
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set_transform(transform : Transform2D) : Void
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set_visibility(visibility : Bool) : Void
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transform

Property transform getter

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transform=(val)

Property transform setter

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visible

Property visible getter

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visible=(val)

Property visible setter

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visible?
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