class

Godot::Script

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

can_instantiate
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get_base_script
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get_global_name
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get_instance_base_type
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get_property_default_value(property : String) : Pointer(Void)
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get_rpc_config
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get_script_constant_map
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get_script_method_list
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get_script_property_list
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get_script_signal_list
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get_source_code
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has_script_method(method_name : String) : Bool
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has_script_signal(signal_name : String) : Bool
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has_source_code
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instance_has(base_object : Godot::Object) : Bool
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is_abstract
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is_tool
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reload(keep_state : Bool) : Int64
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set_source_code(source : String) : Void
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source_code

Property source_code getter

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source_code=(val)

Property source_code setter

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