enum

Godot::SkeletonModifier3D::BoneDirection

Inherits Enum < Comparable < Value < Object

Constants

BoneDirectionPlusX = 0_i64
BoneDirectionMinusX = 1_i64
BoneDirectionPlusY = 2_i64
BoneDirectionMinusY = 3_i64
BoneDirectionPlusZ = 4_i64
BoneDirectionMinusZ = 5_i64
BoneDirectionFromParent = 6_i64

Instance methods

bone_direction_from_parent?

Returns true if this enum value equals BoneDirectionFromParent

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bone_direction_minus_x?

Returns true if this enum value equals BoneDirectionMinusX

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bone_direction_minus_y?

Returns true if this enum value equals BoneDirectionMinusY

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bone_direction_minus_z?

Returns true if this enum value equals BoneDirectionMinusZ

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bone_direction_plus_x?

Returns true if this enum value equals BoneDirectionPlusX

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bone_direction_plus_y?

Returns true if this enum value equals BoneDirectionPlusY

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bone_direction_plus_z?

Returns true if this enum value equals BoneDirectionPlusZ

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