Godot::SkeletonModifier3D::BoneDirection
Inherits Enum < Comparable < Value < Object
Constants
BoneDirectionPlusX = 0_i64
BoneDirectionMinusX = 1_i64
BoneDirectionPlusY = 2_i64
BoneDirectionMinusY = 3_i64
BoneDirectionPlusZ = 4_i64
BoneDirectionMinusZ = 5_i64
BoneDirectionFromParent = 6_i64