class

Godot::NoiseTexture2D

Inherits Godot::Texture2D < Godot::Texture < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

as_normal_map

Property as_normal_map getter

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as_normal_map=(val)

Property as_normal_map setter

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as_normal_map?
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bump_strength

Property bump_strength getter

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bump_strength=(val : Number)

Property bump_strength setter

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color_ramp

Property color_ramp getter

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color_ramp=(val)

Property color_ramp setter

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generate_mipmaps

Property generate_mipmaps getter

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generate_mipmaps=(val)

Property generate_mipmaps setter

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generate_mipmaps?
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get_bump_strength
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get_color_ramp
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get_invert
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get_noise
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get_seamless
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get_seamless_blend_skirt
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height

Property height getter

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height=(val : Int)

Property height setter

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in_3d_space

Property in_3d_space getter

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in_3d_space=(val)

Property in_3d_space setter

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in_3d_space?
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invert

Property invert getter

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invert=(val)

Property invert setter

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invert?
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is_generating_mipmaps
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is_in_3d_space
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is_normal_map
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is_normalized
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noise

Property noise getter

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noise=(val)

Property noise setter

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normalize

Property normalize getter

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normalize=(val)

Property normalize setter

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normalize?
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seamless

Property seamless getter

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seamless=(val)

Property seamless setter

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seamless?
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seamless_blend_skirt

Property seamless_blend_skirt getter

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seamless_blend_skirt=(val : Number)

Property seamless_blend_skirt setter

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set_as_normal_map(as_normal_map : Bool) : Void
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set_bump_strength(bump_strength : Float64) : Void
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set_color_ramp(gradient : Gradient) : Void
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set_generate_mipmaps(invert : Bool) : Void
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set_height(height : Int64) : Void
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set_in_3d_space(enable : Bool) : Void
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set_invert(invert : Bool) : Void
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set_noise(noise : Noise) : Void
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set_normalize(normalize : Bool) : Void
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set_seamless(seamless : Bool) : Void
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set_seamless_blend_skirt(seamless_blend_skirt : Float64) : Void
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set_width(width : Int64) : Void
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width

Property width getter

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width=(val : Int)

Property width setter

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