Godot::NoiseTexture2D
Inherits Godot::Texture2D < Godot::Texture < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
as_normal_map?
Sourcegenerate_mipmaps?
Sourceget_bump_strength
Sourceget_color_ramp
Sourceget_invert
Sourceget_noise
Sourceget_seamless
Sourceget_seamless_blend_skirt
Sourcein_3d_space?
Sourceinvert?
Sourceis_generating_mipmaps
Sourceis_in_3d_space
Sourceis_normal_map
Sourceis_normalized
Sourcenormalize?
Sourceseamless?
Sourceset_as_normal_map(as_normal_map : Bool) : Void
Sourceset_bump_strength(bump_strength : Float64) : Void
Sourceset_color_ramp(gradient : Gradient) : Void
Sourceset_generate_mipmaps(invert : Bool) : Void
Sourceset_height(height : Int64) : Void
Sourceset_in_3d_space(enable : Bool) : Void
Sourceset_invert(invert : Bool) : Void
Sourceset_noise(noise : Noise) : Void
Sourceset_normalize(normalize : Bool) : Void
Sourceset_seamless(seamless : Bool) : Void
Sourceset_seamless_blend_skirt(seamless_blend_skirt : Float64) : Void
Sourceset_width(width : Int64) : Void
Source