class

Godot::RDUniform

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

add_id(id : Int64) : Void
Source
binding

Property binding getter

Source
binding=(val : Int)

Property binding setter

Source
clear_ids
Source
get_binding
Source
get_ids
Source
get_uniform_type
Source
set_binding(p_member : Int64) : Void
Source
set_uniform_type(p_member : Int64) : Void
Source
uniform_type

Property uniform_type getter

Source
uniform_type=(val : Int)

Property uniform_type setter

Source