class

Godot::SkeletonModification2DTwoBoneIK

Inherits Godot::SkeletonModification2D < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

flip_bend_direction

Property flip_bend_direction getter

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flip_bend_direction=(val)

Property flip_bend_direction setter

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flip_bend_direction?
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get_flip_bend_direction
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get_joint_one_bone2d_node
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get_joint_one_bone_idx
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get_joint_two_bone2d_node
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get_joint_two_bone_idx
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get_target_maximum_distance
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get_target_minimum_distance
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get_target_node
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set_flip_bend_direction(flip_direction : Bool) : Void
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set_joint_one_bone2d_node(bone2d_node : NodePath) : Void
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set_joint_one_bone_idx(bone_idx : Int64) : Void
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set_joint_two_bone2d_node(bone2d_node : NodePath) : Void
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set_joint_two_bone_idx(bone_idx : Int64) : Void
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set_target_maximum_distance(maximum_distance : Float64) : Void
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set_target_minimum_distance(minimum_distance : Float64) : Void
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set_target_node(target_nodepath : NodePath) : Void
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target_maximum_distance

Property target_maximum_distance getter

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target_maximum_distance=(val : Number)

Property target_maximum_distance setter

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target_minimum_distance

Property target_minimum_distance getter

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target_minimum_distance=(val : Number)

Property target_minimum_distance setter

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target_nodepath

Property target_nodepath getter

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target_nodepath=(val)

Property target_nodepath setter

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