Godot::SkeletonModification2DTwoBoneIK
Inherits Godot::SkeletonModification2D < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
flip_bend_direction?
Sourceget_flip_bend_direction
Sourceget_joint_one_bone2d_node
Sourceget_joint_one_bone_idx
Sourceget_joint_two_bone2d_node
Sourceget_joint_two_bone_idx
Sourceget_target_maximum_distance
Sourceget_target_minimum_distance
Sourceget_target_node
Sourceset_flip_bend_direction(flip_direction : Bool) : Void
Sourceset_joint_one_bone2d_node(bone2d_node : NodePath) : Void
Sourceset_joint_one_bone_idx(bone_idx : Int64) : Void
Sourceset_joint_two_bone2d_node(bone2d_node : NodePath) : Void
Sourceset_joint_two_bone_idx(bone_idx : Int64) : Void
Sourceset_target_maximum_distance(maximum_distance : Float64) : Void
Sourceset_target_minimum_distance(minimum_distance : Float64) : Void
Sourceset_target_node(target_nodepath : NodePath) : Void
Source