Godot::Mesh::ArrayFormat
Inherits Enum < Comparable < Value < Object
Constants
ArrayFormatVertex = 1_i64
ArrayFormatNormal = 2_i64
ArrayFormatTangent = 4_i64
ArrayFormatColor = 8_i64
ArrayFormatTexUv = 16_i64
ArrayFormatTexUv2 = 32_i64
ArrayFormatCustom0 = 64_i64
ArrayFormatCustom1 = 128_i64
ArrayFormatCustom2 = 256_i64
ArrayFormatCustom3 = 512_i64
ArrayFormatBones = 1024_i64
ArrayFormatWeights = 2048_i64
ArrayFormatIndex = 4096_i64
ArrayFormatBlendShapeMask = 7_i64
ArrayFormatCustomBase = 13_i64
ArrayFormatCustomBits = 3_i64
ArrayFormatCustom0Shift = 13_i64
ArrayFormatCustom1Shift = 16_i64
ArrayFormatCustom2Shift = 19_i64
ArrayFormatCustom3Shift = 22_i64
ArrayFormatCustomMask = 7_i64
ArrayCompressFlagsBase = 25_i64
ArrayFlagUse2dVertices = 33554432_i64
ArrayFlagUseDynamicUpdate = 67108864_i64
ArrayFlagUse8BoneWeights = 134217728_i64
ArrayFlagUsesEmptyVertexArray = 268435456_i64
ArrayFlagCompressAttributes = 536870912_i64
ArrayFlagUseStorageBuffer = 1073741824_i64
Instance methods
array_flag_compress_attributes?
Returns true if this enum value equals ArrayFlagCompressAttributes
array_flag_use_dynamic_update?
Returns true if this enum value equals ArrayFlagUseDynamicUpdate
array_flag_use_storage_buffer?
Returns true if this enum value equals ArrayFlagUseStorageBuffer
array_flag_uses_empty_vertex_array?
Returns true if this enum value equals ArrayFlagUsesEmptyVertexArray
array_format_blend_shape_mask?
Returns true if this enum value equals ArrayFormatBlendShapeMask