Godot::PhysicsDirectBodyState3D
Inherits Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_angular_velocity
Sourceget_center_of_mass
Sourceget_center_of_mass_local
Sourceget_collision_layer
Sourceget_collision_mask
Sourceget_constant_force
Sourceget_constant_torque
Sourceget_contact_collider(contact_idx : Int64) : Int64
Sourceget_contact_collider_id(contact_idx : Int64) : Int64
Sourceget_contact_collider_shape(contact_idx : Int64) : Int64
Sourceget_contact_count
Sourceget_contact_local_shape(contact_idx : Int64) : Int64
Sourceget_inverse_inertia
Sourceget_inverse_inertia_tensor
Sourceget_inverse_mass
Sourceget_linear_velocity
Sourceget_principal_inertia_axes
Sourceget_space_state
Sourceget_step
Sourceget_total_angular_damp
Sourceget_total_gravity
Sourceget_total_linear_damp
Sourceget_transform
Sourceintegrate_forces
Sourceis_sleeping
Sourceset_collision_layer(layer : Int64) : Void
Sourceset_collision_mask(mask : Int64) : Void
Sourceset_sleep_state(enabled : Bool) : Void
Sourcesleeping?
Source