Godot::TCPServer
Inherits Godot::SocketServer < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_local_port
Sourcelisten(port : Int64, bind_address : String) : Int64
Sourcetake_connection
Source