Godot::KinematicCollision3D
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_collider_id(collision_index : Int64) : Int64
Sourceget_collider_rid(collision_index : Int64) : Int64
Sourceget_collider_shape_index(collision_index : Int64) : Int64
Sourceget_collision_count
Sourceget_depth
Sourceget_remainder
Sourceget_travel
Source