class

Godot::KinematicCollision3D

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

get_angle(collision_index : Int64, up_direction : Vector3) : Float64
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get_collider(collision_index : Int64) : Godot::Object
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get_collider_id(collision_index : Int64) : Int64
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get_collider_rid(collision_index : Int64) : Int64
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get_collider_shape(collision_index : Int64) : Godot::Object
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get_collider_shape_index(collision_index : Int64) : Int64
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get_collider_velocity(collision_index : Int64) : Vector3
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get_collision_count
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get_depth
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get_local_shape(collision_index : Int64) : Godot::Object
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get_normal(collision_index : Int64) : Vector3
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get_position(collision_index : Int64) : Vector3
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get_remainder
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get_travel
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