enum

Godot::TextureProgressBar::FillMode

Inherits Enum < Comparable < Value < Object

Constants

FillLeftToRight = 0_i64
FillRightToLeft = 1_i64
FillTopToBottom = 2_i64
FillBottomToTop = 3_i64
FillClockwise = 4_i64
FillCounterClockwise = 5_i64
FillBilinearLeftAndRight = 6_i64
FillBilinearTopAndBottom = 7_i64
FillClockwiseAndCounterClockwise = 8_i64

Instance methods

fill_bilinear_left_and_right?

Returns true if this enum value equals FillBilinearLeftAndRight

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fill_bilinear_top_and_bottom?

Returns true if this enum value equals FillBilinearTopAndBottom

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fill_bottom_to_top?

Returns true if this enum value equals FillBottomToTop

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fill_clockwise?

Returns true if this enum value equals FillClockwise

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fill_clockwise_and_counter_clockwise?

Returns true if this enum value equals FillClockwiseAndCounterClockwise

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fill_counter_clockwise?

Returns true if this enum value equals FillCounterClockwise

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fill_left_to_right?

Returns true if this enum value equals FillLeftToRight

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fill_right_to_left?

Returns true if this enum value equals FillRightToLeft

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fill_top_to_bottom?

Returns true if this enum value equals FillTopToBottom

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