enum

Godot::RenderingDevice::InitialAction

Inherits Enum < Comparable < Value < Object

Constants

InitialActionLoad = 0_i64
InitialActionClear = 1_i64
InitialActionDiscard = 2_i64
InitialActionMax = 3_i64
InitialActionClearRegion = 1_i64
InitialActionClearRegionContinue = 1_i64
InitialActionKeep = 0_i64
InitialActionDrop = 2_i64
InitialActionContinue = 0_i64

Instance methods

initial_action_clear?

Returns true if this enum value equals InitialActionClear

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initial_action_clear_region?

Returns true if this enum value equals InitialActionClearRegion

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initial_action_clear_region_continue?

Returns true if this enum value equals InitialActionClearRegionContinue

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initial_action_continue?

Returns true if this enum value equals InitialActionContinue

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initial_action_discard?

Returns true if this enum value equals InitialActionDiscard

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initial_action_drop?

Returns true if this enum value equals InitialActionDrop

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initial_action_keep?

Returns true if this enum value equals InitialActionKeep

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initial_action_load?

Returns true if this enum value equals InitialActionLoad

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initial_action_max?

Returns true if this enum value equals InitialActionMax

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