class

Godot::Skeleton2D

Inherits Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

execute_modifications(delta : Float64, execution_mode : Int64) : Void
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get_bone(idx : Int64) : Bone2D
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get_bone_count
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get_bone_local_pose_override(bone_idx : Int64) : Transform2D
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get_modification_stack
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get_skeleton
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set_bone_local_pose_override(bone_idx : Int64, override_pose : Transform2D, strength : Float64, persistent : Bool) : Void
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set_modification_stack(modification_stack : SkeletonModificationStack2D) : Void
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