Godot::Skeleton2D
Inherits Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
execute_modifications(delta : Float64, execution_mode : Int64) : Void
Sourceget_bone(idx : Int64) : Bone2D
Sourceget_bone_count
Sourceget_modification_stack
Sourceget_skeleton
Sourceset_bone_local_pose_override(bone_idx : Int64, override_pose : Transform2D, strength : Float64, persistent : Bool) : Void
Sourceset_modification_stack(modification_stack : SkeletonModificationStack2D) : Void
Source