class

Godot::PhysicsShapeQueryParameters2D

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

collide_with_areas

Property collide_with_areas getter

Source
collide_with_areas=(val)

Property collide_with_areas setter

Source
collide_with_areas?
Source
collide_with_bodies

Property collide_with_bodies getter

Source
collide_with_bodies=(val)

Property collide_with_bodies setter

Source
collide_with_bodies?
Source
collision_mask

Property collision_mask getter

Source
collision_mask=(val : Int)

Property collision_mask setter

Source
exclude

Property exclude getter

Source
exclude=(val)

Property exclude setter

Source
get_collision_mask
Source
get_exclude
Source
get_margin
Source
get_motion
Source
get_shape
Source
get_shape_rid
Source
get_transform
Source
is_collide_with_areas_enabled
Source
is_collide_with_bodies_enabled
Source
margin

Property margin getter

Source
margin=(val : Number)

Property margin setter

Source
motion

Property motion getter

Source
motion=(val)

Property motion setter

Source
set_collide_with_areas(enable : Bool) : Void
Source
set_collide_with_bodies(enable : Bool) : Void
Source
set_collision_mask(collision_mask : Int64) : Void
Source
set_exclude(exclude : Godot::Array) : Void
Source
set_margin(margin : Float64) : Void
Source
set_motion(motion : Vector2) : Void
Source
set_shape(shape : Resource) : Void
Source
set_shape_rid(shape : Int64) : Void
Source
set_transform(transform : Transform2D) : Void
Source
shape

Property shape getter

Source
shape=(val)

Property shape setter

Source
shape_rid

Property shape_rid getter

Source
shape_rid=(val)

Property shape_rid setter

Source
transform

Property transform getter

Source
transform=(val)

Property transform setter

Source