Godot::TileMapPattern
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_size
Sourceget_used_cells
Sourceis_empty
SourceInherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object