Godot::ProjectSettings
Inherits Godot::Object < Reference < Object
Godot ProjectSettings singleton (ProjectSettings).
Constructors
instance
Sourcenew(pointer : Pointer(Void) = Pointer(Void).null)
SourceClass methods
singleton_ptr
SourceInstance methods
add_property_info(hint : Pointer(Void)) : Void
Sourcecheck_changed_settings_in_group(setting_prefix : String) : Bool
Sourceclear(name : String) : Void
Sourceget_changed_settings
Sourceget_global_class_list
Sourceget_order(name : String) : Int64
Sourceget_setting(name : String, default_value : Pointer(Void)) : Pointer(Void)
Sourceget_setting_with_override(name : String) : Pointer(Void)
Sourceget_setting_with_override_and_custom_features(name : String, features : Pointer(Void)) : Pointer(Void)
Sourceglobalize_path(path : String) : String
Sourcehas_setting(name : String) : Bool
Sourceload_resource_pack(pack : String, replace_files : Bool, offset : Int64) : Bool
Sourcelocalize_path(path : String) : String
Sourcesave
Sourcesave_custom(file : String) : Int64
Sourceset_as_basic(name : String, basic : Bool) : Void
Sourceset_as_internal(name : String, internal : Bool) : Void
Sourceset_initial_value(name : String, value : Pointer(Void)) : Void
Sourceset_order(name : String, position : Int64) : Void
Sourceset_restart_if_changed(name : String, restart : Bool) : Void
Sourceset_setting(name : String, value : Pointer(Void)) : Void
Source