class

Godot::ProjectSettings

Inherits Godot::Object < Reference < Object

Godot ProjectSettings singleton (ProjectSettings).

Constructors

instance
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new(pointer : Pointer(Void) = Pointer(Void).null)
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Class methods

singleton_ptr
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Instance methods

add_property_info(hint : Pointer(Void)) : Void
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check_changed_settings_in_group(setting_prefix : String) : Bool
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clear(name : String) : Void
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get_changed_settings
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get_global_class_list
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get_order(name : String) : Int64
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get_setting(name : String, default_value : Pointer(Void)) : Pointer(Void)
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get_setting_with_override(name : String) : Pointer(Void)
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get_setting_with_override_and_custom_features(name : String, features : Pointer(Void)) : Pointer(Void)
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globalize_path(path : String) : String
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has_setting(name : String) : Bool
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load_resource_pack(pack : String, replace_files : Bool, offset : Int64) : Bool
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localize_path(path : String) : String
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save
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save_custom(file : String) : Int64
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set_as_basic(name : String, basic : Bool) : Void
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set_as_internal(name : String, internal : Bool) : Void
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set_initial_value(name : String, value : Pointer(Void)) : Void
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set_order(name : String, position : Int64) : Void
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set_restart_if_changed(name : String, restart : Bool) : Void
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set_setting(name : String, value : Pointer(Void)) : Void
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