Godot::CSGShape3D
Inherits Godot::GeometryInstance3D < Godot::VisualInstance3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
autosmooth?
Sourcebake_collision_shape
Sourcebake_static_mesh
Sourcecalculate_tangents?
Sourceget_collision_layer
Sourceget_collision_layer_value(layer_number : Int64) : Bool
Sourceget_collision_mask
Sourceget_collision_mask_value(layer_number : Int64) : Bool
Sourceget_collision_priority
Sourceget_meshes
Sourceget_operation
Sourceget_smoothing_angle
Sourceget_snap
Sourceis_autosmooth
Sourceis_calculating_tangents
Sourceis_root_shape
Sourceis_using_collision
Sourceset_autosmooth(autosmooth : Bool) : Void
Sourceset_calculate_tangents(enabled : Bool) : Void
Sourceset_collision_layer(layer : Int64) : Void
Sourceset_collision_layer_value(layer_number : Int64, value : Bool) : Void
Sourceset_collision_mask(mask : Int64) : Void
Sourceset_collision_mask_value(layer_number : Int64, value : Bool) : Void
Sourceset_collision_priority(priority : Float64) : Void
Sourceset_operation(operation : Int64) : Void
Sourceset_smoothing_angle(smoothing_angle : Float64) : Void
Sourceset_snap(snap : Float64) : Void
Sourceset_use_collision(operation : Bool) : Void
Sourceuse_collision?
Source