class

Godot::OpenXRActionSet

Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
Source

Instance methods

actions

Property actions getter

Source
actions=(val)

Property actions setter

Source
add_action(action : OpenXRAction) : Void
Source
get_action_count
Source
get_actions
Source
get_localized_name
Source
get_priority
Source
localized_name

Property localized_name getter

Source
localized_name=(val)

Property localized_name setter

Source
priority

Property priority getter

Source
priority=(val : Int)

Property priority setter

Source
remove_action(action : OpenXRAction) : Void
Source
set_actions(actions : Godot::Array) : Void
Source
set_localized_name(localized_name : String) : Void
Source
set_priority(priority : Int64) : Void
Source