Godot::GLTFDocument
Inherits Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
append_from_buffer(bytes : Pointer(Void), base_path : String, state : GLTFState, flags : Int64) : Int64
Sourceappend_from_file(path : String, state : GLTFState, flags : Int64, base_path : String) : Int64
Sourceappend_from_scene(node : Node, state : GLTFState, flags : Int64) : Int64
Sourceexport_object_model_property(state : GLTFState, node_path : NodePath, godot_node : Node, gltf_node_index : Int64) : GLTFObjectModelProperty
Sourcegenerate_buffer(state : GLTFState) : Pointer(Void)
Sourcegenerate_scene(state : GLTFState, bake_fps : Float64, trimming : Bool, remove_immutable_tracks : Bool) : Node
Sourceget_fallback_image_format
Sourceget_fallback_image_quality
Sourceget_image_format
Sourceget_lossy_quality
Sourceget_root_node_mode
Sourceget_supported_gltf_extensions
Sourceget_texture_map_mode
Sourceget_visibility_mode
Sourceimport_object_model_property(state : GLTFState, json_pointer : String) : GLTFObjectModelProperty
Sourceregister_gltf_document_extension(extension : GLTFDocumentExtension, first_priority : Bool) : Void
Sourceset_fallback_image_format(fallback_image_format : String) : Void
Sourceset_fallback_image_quality(fallback_image_quality : Float64) : Void
Sourceset_image_format(image_format : String) : Void
Sourceset_lossy_quality(lossy_quality : Float64) : Void
Sourceset_root_node_mode(root_node_mode : Int64) : Void
Sourceset_texture_map_mode(texture_map_mode : Int64) : Void
Sourceset_visibility_mode(visibility_mode : Int64) : Void
Sourceunregister_gltf_document_extension(extension : GLTFDocumentExtension) : Void
Sourcewrite_to_filesystem(state : GLTFState, path : String) : Int64
Source