class

Godot::BoneSpaceAdjuster3D

Inherits Godot::SkeletonModifier3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

are_all_bones_using_bone_skin_scale
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clear_setting
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get_bone(index : Int64) : Int64
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get_bone_name(index : Int64) : String
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get_bone_scale(index : Int64) : Vector3
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get_setting_size
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is_using_bone_skin_scale(index : Int64) : Bool
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set_bone(index : Int64, bone : Int64) : Void
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set_bone_name(index : Int64, bone_name : String) : Void
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set_bone_scale(index : Int64, scale : Vector3) : Void
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set_setting_size(size : Int64) : Void
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set_use_bone_skin_scale(index : Int64, enabled : Bool) : Void
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set_use_bone_skin_scale_for_all_bones(enabled : Bool) : Void
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setting_size

Property setting_size getter

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setting_size=(val : Int)

Property setting_size setter

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use_bone_skin_scale_for_all_bones

Property use_bone_skin_scale_for_all_bones getter

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use_bone_skin_scale_for_all_bones=(val)

Property use_bone_skin_scale_for_all_bones setter

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use_bone_skin_scale_for_all_bones?
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