Godot::BoneSpaceAdjuster3D
Inherits Godot::SkeletonModifier3D < Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
are_all_bones_using_bone_skin_scale
Sourceclear_setting
Sourceget_bone(index : Int64) : Int64
Sourceget_bone_name(index : Int64) : String
Sourceget_setting_size
Sourceis_using_bone_skin_scale(index : Int64) : Bool
Sourceset_bone(index : Int64, bone : Int64) : Void
Sourceset_bone_name(index : Int64, bone_name : String) : Void
Sourceset_setting_size(size : Int64) : Void
Sourceset_use_bone_skin_scale(index : Int64, enabled : Bool) : Void
Sourceset_use_bone_skin_scale_for_all_bones(enabled : Bool) : Void
Sourceuse_bone_skin_scale_for_all_bones?
Source