Godot::AnimationNodeSync
Inherits Godot::AnimationNode < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
is_using_sync
Sourceset_use_sync(enable : Bool) : Void
Sourcesync?
Source