class

Godot::AnimationNodeSync

Inherits Godot::AnimationNode < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

is_using_sync
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set_use_sync(enable : Bool) : Void
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sync

Property sync getter

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sync=(val)

Property sync setter

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sync?
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