Godot::TileMapLayer
Inherits Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
clear
Sourcecollision_enabled?
Sourceenabled?
Sourcefix_invalid_tiles
Sourceget_collision_visibility_mode
Sourceget_pattern(coords_array : Godot::Array) : TileMapPattern
Sourceget_physics_quadrant_size
Sourceget_rendering_quadrant_size
Sourceget_tile_map_data_as_array
Sourceget_tile_set
Sourceget_used_cells
Sourceget_used_cells_by_id(source_id : Int64, atlas_coords : Vector2i, alternative_tile : Int64) : Godot::Array
Sourceget_used_rect
Sourceget_y_sort_origin
Sourcehas_body_rid(body : Int64) : Bool
Sourceis_collision_enabled
Sourceis_enabled
Sourceis_occlusion_enabled
Sourceis_using_kinematic_bodies
Sourceis_x_draw_order_reversed
Sourcemap_pattern(position_in_tilemap : Vector2i, coords_in_pattern : Vector2i, pattern : TileMapPattern) : Vector2i
Sourcenotify_runtime_tile_data_update
Sourceocclusion_enabled?
Sourceset_cell(coords : Vector2i, source_id : Int64, atlas_coords : Vector2i, alternative_tile : Int64) : Void
Sourceset_cells_terrain_connect(cells : Godot::Array, terrain_set : Int64, terrain : Int64, ignore_empty_terrains : Bool) : Void
Sourceset_cells_terrain_path(path : Godot::Array, terrain_set : Int64, terrain : Int64, ignore_empty_terrains : Bool) : Void
Sourceset_collision_enabled(enabled : Bool) : Void
Sourceset_collision_visibility_mode(visibility_mode : Int64) : Void
Sourceset_enabled(enabled : Bool) : Void
Sourceset_occlusion_enabled(enabled : Bool) : Void
Sourceset_physics_quadrant_size(size : Int64) : Void
Sourceset_rendering_quadrant_size(size : Int64) : Void
Sourceset_tile_map_data_from_array(tile_map_layer_data : Pointer(Void)) : Void
Sourceset_tile_set(tile_set : TileSet) : Void
Sourceset_use_kinematic_bodies(use_kinematic_bodies : Bool) : Void
Sourceset_x_draw_order_reversed(x_draw_order_reversed : Bool) : Void
Sourceset_y_sort_origin(y_sort_origin : Int64) : Void
Sourceupdate_internals
Sourceuse_kinematic_bodies?
Sourcex_draw_order_reversed?
Source