Godot::PhysicsServer3D::BodyState
Inherits Enum < Comparable < Value < Object
Constants
BodyStateTransform = 0_i64
BodyStateLinearVelocity = 1_i64
BodyStateAngularVelocity = 2_i64
BodyStateSleeping = 3_i64
BodyStateCanSleep = 4_i64
Inherits Enum < Comparable < Value < Object