class

Godot::RDPipelineMultisampleState

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

enable_alpha_to_coverage

Property enable_alpha_to_coverage getter

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enable_alpha_to_coverage=(val)

Property enable_alpha_to_coverage setter

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enable_alpha_to_coverage?
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enable_alpha_to_one

Property enable_alpha_to_one getter

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enable_alpha_to_one=(val)

Property enable_alpha_to_one setter

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enable_alpha_to_one?
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enable_sample_shading

Property enable_sample_shading getter

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enable_sample_shading=(val)

Property enable_sample_shading setter

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enable_sample_shading?
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get_enable_alpha_to_coverage
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get_enable_alpha_to_one
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get_enable_sample_shading
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get_min_sample_shading
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get_sample_count
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get_sample_masks
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min_sample_shading

Property min_sample_shading getter

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min_sample_shading=(val : Number)

Property min_sample_shading setter

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sample_count

Property sample_count getter

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sample_count=(val : Int)

Property sample_count setter

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sample_masks

Property sample_masks getter

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sample_masks=(val)

Property sample_masks setter

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set_enable_alpha_to_coverage(p_member : Bool) : Void
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set_enable_alpha_to_one(p_member : Bool) : Void
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set_enable_sample_shading(p_member : Bool) : Void
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set_min_sample_shading(p_member : Float64) : Void
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set_sample_count(p_member : Int64) : Void
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set_sample_masks(masks : Godot::Array) : Void
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