Godot::RDPipelineMultisampleState
Inherits Godot::RefCounted < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
enable_alpha_to_coverage?
Sourceenable_alpha_to_one?
Sourceenable_sample_shading?
Sourceget_enable_alpha_to_coverage
Sourceget_enable_alpha_to_one
Sourceget_enable_sample_shading
Sourceget_min_sample_shading
Sourceget_sample_count
Sourceget_sample_masks
Sourceset_enable_alpha_to_coverage(p_member : Bool) : Void
Sourceset_enable_alpha_to_one(p_member : Bool) : Void
Sourceset_enable_sample_shading(p_member : Bool) : Void
Sourceset_min_sample_shading(p_member : Float64) : Void
Sourceset_sample_count(p_member : Int64) : Void
Sourceset_sample_masks(masks : Godot::Array) : Void
Source