class

Godot::BoneAttachment3D

Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

bone_idx

Property bone_idx getter

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bone_idx=(val : Int)

Property bone_idx setter

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bone_name

Property bone_name getter

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bone_name=(val)

Property bone_name setter

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external_skeleton

Property external_skeleton getter

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external_skeleton=(val)

Property external_skeleton setter

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get_bone_idx
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get_bone_name
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get_external_skeleton
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get_override_pose
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get_skeleton
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get_use_external_skeleton
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on_skeleton_update
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override_pose

Property override_pose getter

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override_pose=(val)

Property override_pose setter

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override_pose?
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set_bone_idx(bone_idx : Int64) : Void
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set_bone_name(bone_name : String) : Void
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set_external_skeleton(external_skeleton : NodePath) : Void
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set_override_pose(override_pose : Bool) : Void
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set_use_external_skeleton(use_external_skeleton : Bool) : Void
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use_external_skeleton

Property use_external_skeleton getter

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use_external_skeleton=(val)

Property use_external_skeleton setter

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use_external_skeleton?
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