Godot::BoneAttachment3D
Inherits Godot::Node3D < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
get_bone_idx
Sourceget_bone_name
Sourceget_external_skeleton
Sourceget_override_pose
Sourceget_skeleton
Sourceget_use_external_skeleton
Sourceon_skeleton_update
Sourceoverride_pose?
Sourceset_bone_idx(bone_idx : Int64) : Void
Sourceset_bone_name(bone_name : String) : Void
Sourceset_external_skeleton(external_skeleton : NodePath) : Void
Sourceset_override_pose(override_pose : Bool) : Void
Sourceset_use_external_skeleton(use_external_skeleton : Bool) : Void
Sourceuse_external_skeleton?
Source