Godot::Polygon2D
Inherits Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object
Constructors
new(pointer : Pointer(Void) = Pointer(Void).null)
SourceInstance methods
add_bone(path : NodePath, weights : Pointer(Void)) : Void
Sourceantialiased?
Sourceclear_bones
Sourceerase_bone(index : Int64) : Void
Sourceget_antialiased
Sourceget_bone_count
Sourceget_bone_path(index : Int64) : NodePath
Sourceget_bone_weights(index : Int64) : Pointer(Void)
Sourceget_color
Sourceget_internal_vertex_count
Sourceget_invert_border
Sourceget_invert_enabled
Sourceget_offset
Sourceget_polygon
Sourceget_polygons
Sourceget_skeleton
Sourceget_texture
Sourceget_texture_offset
Sourceget_texture_rotation
Sourceget_texture_scale
Sourceget_uv
Sourceget_vertex_colors
Sourceinvert_enabled?
Sourceset_antialiased(antialiased : Bool) : Void
Sourceset_bone_path(index : Int64, path : NodePath) : Void
Sourceset_bone_weights(index : Int64, weights : Pointer(Void)) : Void
Sourceset_internal_vertex_count(internal_vertex_count : Int64) : Void
Sourceset_invert_border(invert_border : Float64) : Void
Sourceset_invert_enabled(invert : Bool) : Void
Sourceset_polygon(polygon : Pointer(Void)) : Void
Sourceset_polygons(polygons : Godot::Array) : Void
Sourceset_skeleton(skeleton : NodePath) : Void
Sourceset_texture(texture : Texture2D) : Void
Sourceset_texture_rotation(texture_rotation : Float64) : Void
Sourceset_uv(uv : Pointer(Void)) : Void
Sourceset_vertex_colors(vertex_colors : Pointer(Void)) : Void
Source