class

Godot::Polygon2D

Inherits Godot::Node2D < Godot::CanvasItem < Godot::Node < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

add_bone(path : NodePath, weights : Pointer(Void)) : Void
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antialiased

Property antialiased getter

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antialiased=(val)

Property antialiased setter

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antialiased?
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bones=(val)

Property bones setter

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clear_bones
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color

Property color getter

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color=(val)

Property color setter

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erase_bone(index : Int64) : Void
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get_antialiased
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get_bone_count
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get_bone_path(index : Int64) : NodePath
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get_bone_weights(index : Int64) : Pointer(Void)
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get_color
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get_internal_vertex_count
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get_invert_border
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get_invert_enabled
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get_offset
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get_polygon
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get_polygons
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get_skeleton
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get_texture
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get_texture_offset
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get_texture_rotation
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get_texture_scale
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get_uv
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get_vertex_colors
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internal_vertex_count

Property internal_vertex_count getter

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internal_vertex_count=(val : Int)

Property internal_vertex_count setter

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invert_border

Property invert_border getter

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invert_border=(val : Number)

Property invert_border setter

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invert_enabled

Property invert_enabled getter

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invert_enabled=(val)

Property invert_enabled setter

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invert_enabled?
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offset

Property offset getter

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offset=(val)

Property offset setter

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polygon

Property polygon getter

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polygon=(val)

Property polygon setter

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polygons

Property polygons getter

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polygons=(val)

Property polygons setter

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set_antialiased(antialiased : Bool) : Void
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set_bone_path(index : Int64, path : NodePath) : Void
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set_bone_weights(index : Int64, weights : Pointer(Void)) : Void
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set_color(color : Color) : Void
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set_internal_vertex_count(internal_vertex_count : Int64) : Void
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set_invert_border(invert_border : Float64) : Void
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set_invert_enabled(invert : Bool) : Void
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set_offset(offset : Vector2) : Void
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set_polygon(polygon : Pointer(Void)) : Void
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set_polygons(polygons : Godot::Array) : Void
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set_skeleton(skeleton : NodePath) : Void
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set_texture(texture : Texture2D) : Void
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set_texture_offset(texture_offset : Vector2) : Void
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set_texture_rotation(texture_rotation : Float64) : Void
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set_texture_scale(texture_scale : Vector2) : Void
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set_uv(uv : Pointer(Void)) : Void
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set_vertex_colors(vertex_colors : Pointer(Void)) : Void
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skeleton

Property skeleton getter

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skeleton=(val)

Property skeleton setter

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texture

Property texture getter

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texture=(val)

Property texture setter

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texture_offset

Property texture_offset getter

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texture_offset=(val)

Property texture_offset setter

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texture_rotation

Property texture_rotation getter

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texture_rotation=(val : Number)

Property texture_rotation setter

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texture_scale

Property texture_scale getter

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texture_scale=(val)

Property texture_scale setter

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uv

Property uv getter

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uv=(val)

Property uv setter

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vertex_colors

Property vertex_colors getter

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vertex_colors=(val)

Property vertex_colors setter

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