class

Godot::RDPipelineColorBlendState

Inherits Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

attachments

Property attachments getter

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attachments=(val)

Property attachments setter

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blend_constant

Property blend_constant getter

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blend_constant=(val)

Property blend_constant setter

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enable_logic_op

Property enable_logic_op getter

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enable_logic_op=(val)

Property enable_logic_op setter

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enable_logic_op?
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get_attachments
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get_blend_constant
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get_enable_logic_op
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get_logic_op
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logic_op

Property logic_op getter

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logic_op=(val : Int)

Property logic_op setter

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set_attachments(attachments : Godot::Array) : Void
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set_blend_constant(p_member : Color) : Void
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set_enable_logic_op(p_member : Bool) : Void
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set_logic_op(p_member : Int64) : Void
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