class

Godot::AnimationNodeTransition

Inherits Godot::AnimationNodeSync < Godot::AnimationNode < Godot::Resource < Godot::RefCounted < Godot::Object < Reference < Object

Constructors

new(pointer : Pointer(Void) = Pointer(Void).null)
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Instance methods

allow_transition_to_self

Property allow_transition_to_self getter

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allow_transition_to_self=(val)

Property allow_transition_to_self setter

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allow_transition_to_self?
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get_xfade_curve
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get_xfade_time
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input_count

Property input_count getter

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input_count=(val : Int)

Property input_count setter

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is_allow_transition_to_self
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is_input_loop_broken_at_end(input : Int64) : Bool
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is_input_reset(input : Int64) : Bool
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is_input_set_as_auto_advance(input : Int64) : Bool
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set_allow_transition_to_self(enable : Bool) : Void
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set_input_as_auto_advance(input : Int64, enable : Bool) : Void
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set_input_break_loop_at_end(input : Int64, enable : Bool) : Void
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set_input_count(input_count : Int64) : Void
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set_input_reset(input : Int64, enable : Bool) : Void
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set_xfade_curve(curve : Curve) : Void
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set_xfade_time(time : Float64) : Void
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xfade_curve

Property xfade_curve getter

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xfade_curve=(val)

Property xfade_curve setter

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xfade_time

Property xfade_time getter

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xfade_time=(val : Number)

Property xfade_time setter

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